Joel Summers

Audio Professional for Games & Interactive Media

About Me

Crafting Immersive Audio Experiences

Joel Summers

I’ve been fascinated by sound for over 15 years, which has taken me through a variety of roles in music, live audio, recording, and sound design. This journey eventually led me to game audio, where I’ve spent over 10 years crafting sounds for games - including more than 7 years on AAA titles. Most recently, I worked as a Senior Audio Artist at Codemasters (EA), creating immersive audio and detailed environmental soundscapes for games like EA Sports WRC, DIRT 5, and GRID Legends.

Expertise

Core Audio Skills

Sound Design Editing Foley Recording Dialogue Mixing & Mastering Sample Creation

Game Audio

Wwise FMOD Unreal Engine Unity
Portfolio

AAA Game Projects

A selection of major titles I've contributed to as an Audio Designer.

EA Sports WRC

EA Sports WRC

Senior Audio Designer

March 2021 - April 2025

GRID Legends

GRID Legends

Audio Designer

March - July 2021

DIRT 5

DIRT 5

Audio Designer

November 2019 - December 2020

GRID (2019)

GRID (2019)

Audio Designer

March - October 2019

Dirt Rally 2.0

Dirt Rally 2.0

Audio Designer

August 2018 - February 2019

Work Demonstrations

Audio Portfolio
Sound Design Reel
Experience

Credits & Work History

My journey in sound has taken me from live events to feature films, and from indie games to AAA titles. The credits below showcase some of the projects I've contributed to.

Sound Designer

EA Sports WRC

Senior Audio Designer

Codemasters (EA)

March 2021 - April 2025

GRID: Legends

Audio Designer

Codemasters

March - July 2021

DIRT 5

Audio Designer

Codemasters

November 2019 - December 2020

GRID (2019)

Audio Designer

Codemasters

March - October 2019

Dirt Rally 2.0

Audio Designer

Codemasters

August 2018 - February 2019

Homeland (Short Film)

Post Production Audio Mixer

TestaRossa Productions

Nov - Dec 2016

Erisle (Indie Game)

Sound Designer

Expect Studio

April - Sep 2015

Nightmare House 2 (Half Life 2 Mod)

Sound Designer

WeCreateStuff

Dec 2014 - Oct 2015

Mayonnaise Malaise

Foley Artist & Sound Designer

Richard Pask

May - Nov 2014

Sound Recordist

Nefarious (Feature Film)

Sound Recordist

Ash Mountain Films

September 2018

Portalis (Short Film)

Sound Recordist

Trench Films

March 2017

Beyond Yonder Productions

Sound Recordist

Jan 2017

Artichoke (Feature Film)

Sound Recordist

TestaRossa Productions

Jan 2017

Confession (Short Film)

Sound Recordist

Gary Coogan

Dec 2016

Ray Lo YouTube Channel

Sound Recordist

Nov 2016

Dogged (Feature Film)

Head Sound Recordist

Ash Mountain Films

Aug - Nov 2016

Various Projects

Sound Assistant/Recordist

Mint Video

2016

A Gothic Tale

Sound Recordist, Editor & Designer

July - Sep 2015

Zombie Playground (Short Film)

Sound Recordist & Designer

Silent Films

July 2015

Dogged (Short Film)

Sound Recordist, Designer & Boom Operator

Ash Mountain Films

July 2015

51° North Premiere

Sound Recordist

London Science Museum (Asteroid Day)

June 2015

View full credits on:

Testimonials

What Colleagues Say

"I worked closely with Joel for six years as his lead and manager. He was a key part of our audio team, contributing to the sound of WRC and Dirt Rally 2.0. Joel brings a wide range of talents - from audio editing, field and studio recording, to mixing and creative sound design. He's highly skilled in technical audio work, especially with Wwise and Unreal Engine, and has a great ability to troubleshoot and problem-solve. On top of that, he's one of the kindest people I've worked with -always receptive to feedback and consistently delivers. Joel would be a valuable asset to any company."
SR

Stuart Ross

Audio Director, Codemasters (EA)

"I worked alongside Joel for four years and managed him directly for one. As a senior generalist sound designer, he contributed to nearly every aspect of multiple games' audio and owned several key features. Joel's strengths are his creativity, technical skill in Unreal, and his ability to learn quickly, making him valuable across a broad range of tasks. He represented audio in cross-discipline meetings and led on features like UI sound, environmental ambience, and vehicle audio with precision. He would be a strong addition to any audio team and is clearly on the path to a lead role."
SM

Scott Milne-Dawe

Audio Director, Codemasters (EA)

"Joel is a talented Sound Designer who creates high-quality sound effects with a distinct personal style. His humble, friendly nature allows him to integrate seamlessly into any team. It was a pleasure working with him, and I'm confident others will feel the same."
FL

Frank Liu

Sound Designer, Expect Studio

Get In Touch

Let's Work Together

Interested in collaborating on a project or have questions about my work? I'd love to hear from you.

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